#ifndef __SW_GAME_STATE_MENU_H__
#define __SW_GAME_STATE_MENU_H__

//class sw_game_state;

#include <allegro5\allegro_font.h>
#include <allegro5\allegro_ttf.h>

#include "sw_game_state.h"

class sw_game_state_menu : public sw_game_state {
	ALLEGRO_FONT* font;

	bool select_skate;

public:
	sw_game_state_menu();
	~sw_game_state_menu();
	void init();
	void draw_on_screen();
	void compute_timestep();
};

#endif